MKM GAMES
MKM Hangman Classic
Puzzle
2 plays
Puzzle
MKM Hangman Classic
MKM Hangman Classic hands you a stick of chalk and one word you have never seen. Six blank seats wait on the board, six lives stand behind them, and every letter you have already burned stays written along the bottom so you never waste a guess twice. Guess well and the word fills itself in — guess badly and the little figure on the rope quietly gains another limb.
How to Play
- Every round opens with a word from a random category — Animals, Food, Sports, Places, Objects or a Mixed bag — and the category is written on the board so you know the kind of word you are hunting.
- Tap a letter on the chalk keypad, or simply type on your keyboard, to guess it.
- A letter that belongs in the word takes its seat and pays points for every seat it fills.
- A letter that does not belong costs one life and adds a piece to the figure. Six wrong letters end the run.
- Everything you have missed is listed on the board, and every letter you have used is greyed out on the keypad.
- Stuck? The HINT button fills one empty seat for you, up to three times on the same word, for a small bite out of your score.
- Solve the word and a fresh board arrives with all six lives back, plus a bonus for the lives you kept and the streak you are carrying.
- Every fourth word is a mixed bag, and the words grow longer the further into the run you get.
- Finger, mouse and keyboard all work: tap or click a chalk key, or type A to Z. Escape or the menu button pauses the run.
MKM Hangman Classic hands you a stick of chalk and one word you have never seen. Six blank seats wait on the board, six lives stand behind them, and every letter you have already burned stays written along the bottom so you never waste a guess twice. Guess well and the word fills itself in — guess badly and the little figure on the rope quietly gains another limb.
How to Play
- Every round opens with a word from a random category — Animals, Food, Sports, Places, Objects or a Mixed bag — and the category is written on the board so you know the kind of word you are hunting.
- Tap a letter on the chalk keypad, or simply type on your keyboard, to guess it.
- A letter that belongs in the word takes its seat and pays points for every seat it fills.
- A letter that does not belong costs one life and adds a piece to the figure. Six wrong letters end the run.
- Everything you have missed is listed on the board, and every letter you have used is greyed out on the keypad.
- Stuck? The HINT button fills one empty seat for you, up to three times on the same word, for a small bite out of your score.
- Solve the word and a fresh board arrives with all six lives back, plus a bonus for the lives you kept and the streak you are carrying.
- Every fourth word is a mixed bag, and the words grow longer the further into the run you get.
- Finger, mouse and keyboard all work: tap or click a chalk key, or type A to Z. Escape or the menu button pauses the run.